Meet the Anomaly Team

With our first release around the corner, we want to take this time to introduce you all to the team behind our first game, Anomaly: The Remnant Files.
John C. Williams "Third of His Name"

Every team needs a leader and Anomaly has John. John got his bachelor's degree in Game Programming and Development and whilst actively pursuing that, he was part of an internship with Forgotten Mines with which he released his first game. He's now moving forward working on Anomaly, a game of his own design and seeing where this path leads. He not only acts as the team lead but is also the team's main game designer. He's in charge of things like level design, gameplay mechanics, as well as the overall narrative and the game's cinematics.
"Zombie" M. Hickmon

Zombi is a 3D Artist whose work spans a wide range of disciplines, including environment art, character and creature design, animation, and visual development. As an art generalist, she contributes wherever creative support is needed, adapting to the unique challenges of each project. She enjoys transforming ideas into tangible worlds and believes that strong visual design plays a key role in drawing players into a game's atmosphere and story. She has a B.S. in Game Art and Development with over a decade of experience creating
game-ready assets, environments, characters,
and visual designs. Dedicated to crafting
immersive worlds that inspire exploration,
storytelling, and memorable player experiences.
Taylor Philipsen

Taylor is an aspiring game artist with a strong focus on creating immersive visual experiences and consistently delivering high-quality game assets. She is in charge of the creation of 3D models, textures, modular assets, and level design. Ensuring each project meets design goals and player expectations. She's also committed to utilizing practical solutions and efficient workflows to enhance the game development processes and outcomes!



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